Over three decades have passed since the end of the Holy War, but the continent of Taakeria is still recovering from the devastation it unleashed. It seemed that the entire world would face a depression until three years ago, when a miracle presented itself to the people of Akhar. Deep in a mine, a miner found a peculiar, glowing, purple gemstone, the likes of which he had never seen before. The gemstone ended up in the hands of a royal mage, who discovered that it had the power to greatly amplify magic, and also "memorised" any spells which it was used to amplify. The stone could cast any spells it had "memorised" when made to do so by a mage, whether or not the mage could cast the spell themself, and seemingly never ran out of energy to cast them. Akhar upped its mining efforts in an attempt to find more of this mysterious stone, and it did. The stone was named "magicite" and soon all the other nations began to search for it within their own borders. There seemed to be an abundant supply of it everywhere, and it was soon discovered that it could produce limitless amounts of energy. Magicite veins also began to grow, expanding from beneath the Earth up to the surface. Many speculated that it had formed during the reformation, others claimed that it was a gift from the gods to help Taakeira get back on its feet. Whatever it was, it all seemed too good to be true...
But every silver lining has a cloud. Recently, strange tears in space have been appearing across the entire continent, which have come to be known as "rifts". The rifts seemed harmless enough at first, the first reported rift did nothing; it was just there. Days after, a rift from which a pail's worth of water poured from was reported, and days after that a rift from which a brick fell appeared. The rifts seemed harmless enough, so nobody tried to do anything about them. These harmless rifts carried on popping up for some time, but then the rifts gave people a reason to fear them. From a rift in Yesterhold a hideous creature appeared: a black, two-headed, venom-spitting snake the size of a big dog. The creature slithered into a village and murdered six villagers and a guard before it was finally put down. The news spread like wildfire, and the rifts became increasingly common. More monsters spawned from the rifts, not all of them like the snake that had wreaked havoc in Yesterhold, some did not even resemble worldly creatures. To make matters worse, Gar has begun to rearm; using magicite to power war machines and make weapons from. Many fear that Gar is summoning the monsters, although monsters have been spawning in Gar as well. The more widely accepted theory is that the use of magicite is causing the rifts, but the use of magicite has not been banned anywhere, as there has been little evidence to back up this theory. But now the least expected thing has appeared from a rift: a person. Nobody knows who this person is; even they don't know. Are they a stranger from another universe, are they the cause of the rifts, or are they here to end them? Only time will tell.
Setting
Taakeira is a large continent in a peculiar shape, redesigned by the gods after the Holy War in an attempt to prevent war from ever breaking out again. The continent consists of 5 circular peninsulas all joined to a central peninsula by land bridges which are guarded by dragons. As if that wasn't enough, the central peninsula is inhabited by a dragon even more powerful than those who guard the bridges, and a dragon of equal power guards the seas.
Taakeira's nations vary greatly in culture and geography, ranging from the blizzard-beaten mountains and cave cities of Ik'Ra to the nomadic tribes who roam the deserts and badlands of Dhara. Most nations are still on the mend from the Holy War, but some, like Gar, have almost fully recovered. Different people are in different minds about current affairs, many are sure that magicite will be their salvation, some fear the rifts, and others fear Gar.
Our story begins in 34PR, in a small village in Akhar by the border with Gar, by the name of Ley. Ley is a rather unexciting place, nothing out of the ordinary has ever happened there; nothing until today. For the first time, a rift has appeared in Ley's surrounding area, and even more unexpectedly, a person has appeared from it. But this person will be the least of Ley's worries, as Garian soldiers raze Ley, leaving only a handful of survivors. "Rift" is their story.
The Roleplay
Rift is a fantasy roleplay with potentially limitless possibilities. The roleplay has a huge world in which to take place, and as much or little of it can be used as the participants see fit. The story will follow the journey of the survivors who escaped the beginning of Gar's conquest, and can go in numerous directions. The story will be largely character-driven as most of the story will revolve around the decisions of the characters, for better or for worse.
The roleplay is semi-literate, so I'm expecting at least 300 words in each post. I also want to see good grammar and spelling, but the odd misspelled word here or there is fine; we all make mistakes sometimes. I would like to see at least one post from each roleplayer every couple of days.
Source: http://feeds.feedburner.com/RolePlayGateway
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